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MTG How Does Crew Work?

In Magic: The Gathering (MTG), the Crew mechanic is used to animate Vehicle artifacts, turning them into creatures that can attack and block.

How Does Crew Work?

Step 1: Have a Vehicle on the Battlefield

  • Vehicles start as artifact cards and are not creatures by default.
  • Each Vehicle has a Crew cost (e.g., Crew 2, Crew 3).

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Step 2: Tap Creatures to Crew the Vehicle

  • To activate a Vehicle, tap any number of creatures you control whose total power equals or exceeds the Crew cost.
  • Example: A Crew 3 Vehicle can be crewed by:
    ✔ One creature with power 3 or more (e.g., a 3/3 or 4/4).
    ✔ Two creatures with power 1 and 2 (totaling 3 power).

Step 3: Vehicle Becomes a Creature

  • Once crewed, the Vehicle becomes an artifact creature until the end of the turn.
  • It can attack, block, and be affected by creature-targeting spells.

Key Rules About Crew

Creatures tapped to crew do NOT attack—only the Vehicle can attack.
✔ Crew does not have summoning sickness if the Vehicle was on the battlefield before that turn.
✔ You can crew at instant speed, allowing defensive plays before blockers are declared.
✔ Crew costs do not stack—you only need to crew once per turn.

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Conclusion

The Crew mechanic allows you to turn Vehicles into powerful creatures by tapping your creatures for their strength. Mastering efficient crewing strategies can maximize your board presence and combat advantage.

FAQs

1. Can I crew a Vehicle with summoning sickness?

Yes! Creatures can tap to crew even if they have summoning sickness.

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2. Can a Vehicle crew another Vehicle?

No, unless the Vehicle has already been crewed and is a creature.

3. Can I crew a Vehicle multiple times in one turn?

Yes, but once a Vehicle becomes a creature, crewing again has no effect.

4. Can I respond to an opponent crewing a Vehicle?

Yes, you can respond by removing or tapping their creatures before they crew.

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5. Do Vehicles keep their creature status after the turn ends?

No, Vehicles stop being creatures at the end of the turn unless another effect keeps them animated.

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